Enhanced video at http://vinja.tv/nLFDCMGW
01. Brianna Wu, Giant Spacekat, Visits #theCUBE. (00:17)
02. Explosion of Women Gamers. (00:41)
03. Gaming Industry Needs to Represent More Women. (01:26)
04. How Mobile and IOT Is Changing the Industry. (04:56)
05. Psychological Motivators to Continue Playing a Game. (07:51)
06. Taking a New Approach to VR Gaming. (10:16)
07. Building a Game that Includes Emotional Interaction. (14:18)
08. Gaming as a Spectator Sport. (16:47)
09. Negative Consequences of Playing Too Many Games. (18:35)
10. How the Market Could Change in the Next Five Years. (20:30)
Track List created with http://www.vinjavideo.com.
https://siliconangle.com/2015/10/15/expanding-gaming-to-emotional-realities-with-giant-spacekat-ghc15/
--- ---
Expanding gaming to emotional realities with Giant Spacekat | #GHC15
by Gabriel Pesek | Oct 15, 2015
Among the companies with a focus on cloud computing, enterprise coding and providing earlier access to computer science classes at the Grace Hopper Celebration of Women in Computing (GHC), there are also representatives of technology’s entertainment side.
Brianna Wu, head of development for game developer Giant Spacekat, met with Jeff Frick, cohost of theCUBE, from the SiliconANGLE Media team, to discuss the future of gaming, the integration of virtual reality (VR) and augmented reality (AR), improving interfaces and bringing more interpersonal relations to gaming.
Game accessibility
“One of the most exciting things about being here at Grace Hopper is how excited women are to be making games,” Wu said, citing figures of the rising number of women interested in videogame, and pointing to the simplicity of iPhone and other mobile gaming as an easy access point. However, as happy as Wu was to have a growing female audience shaping the demographics, she felt that there was still significant room for growth on the storytelling side of games.
“Our industry’s really failing at giving women role models,” she noted, and while examples such as the revamping of Tomb Raider‘s Lara Croft character show a slow improvement on this front, there still seems to be a disconnect between audiences and their game providers. “The game industry doesn’t really understand just how many women are lining up to have ourselves represented in games” Wu said.
Agency in a story
Aside from narrative improvement, Wu was also eager to address the hardware side of gaming, with an emphasis on the incorporation of virtual reality and augmented reality via devices such as the Oculus Rift. “[AR] is going to be part of how we interact with computers in the future,” Wu stated. “I think the problem we’ve really got to figure out is interface.”
Touching on the nausea-inducing effect of AR games in which the user moves around, produced by conflicting data from the eyes and inner ear, she moved back to addressing content. “For me, the next frontier [in gaming] is emotional interaction,” she said.
@theCUBE
#GHC15
Forgot Password
Almost there!
We just sent you a verification email. Please verify your account to gain access to
Grace Hopper Celebration of Women in Computing 2015 | Houston. If you don’t think you received an email check your
spam folder.
Sign in to Grace Hopper Celebration of Women in Computing 2015 | Houston.
In order to sign in, enter the email address you used to registered for the event. Once completed, you will receive an email with a verification link. Open this link to automatically sign into the site.
Register For Grace Hopper Celebration of Women in Computing 2015 | Houston
Please fill out the information below. You will recieve an email with a verification link confirming your registration. Click the link to automatically sign into the site.
You’re almost there!
We just sent you a verification email. Please click the verification button in the email. Once your email address is verified, you will have full access to all event content for Grace Hopper Celebration of Women in Computing 2015 | Houston.
I want my badge and interests to be visible to all attendees.
Checking this box will display your presense on the attendees list, view your profile and allow other attendees to contact you via 1-1 chat. Read the Privacy Policy. At any time, you can choose to disable this preference.
Select your Interests!
add
Upload your photo
Uploading..
OR
Connect via Twitter
Connect via Linkedin
EDIT PASSWORD
Share
Forgot Password
Almost there!
We just sent you a verification email. Please verify your account to gain access to
Grace Hopper Celebration of Women in Computing 2015 | Houston. If you don’t think you received an email check your
spam folder.
Sign in to Grace Hopper Celebration of Women in Computing 2015 | Houston.
In order to sign in, enter the email address you used to registered for the event. Once completed, you will receive an email with a verification link. Open this link to automatically sign into the site.
Sign in to gain access to Grace Hopper Celebration of Women in Computing 2015 | Houston
Please sign in with LinkedIn to continue to Grace Hopper Celebration of Women in Computing 2015 | Houston. Signing in with LinkedIn ensures a professional environment.
Enhanced video at http://vinja.tv/nLFDCMGW
01. Brianna Wu, Giant Spacekat, Visits #theCUBE. (00:17)
02. Explosion of Women Gamers. (00:41)
03. Gaming Industry Needs to Represent More Women. (01:26)
04. How Mobile and IOT Is Changing the Industry. (04:56)
05. Psychological Motivators to Continue Playing a Game. (07:51)
06. Taking a New Approach to VR Gaming. (10:16)
07. Building a Game that Includes Emotional Interaction. (14:18)
08. Gaming as a Spectator Sport. (16:47)
09. Negative Consequences of Playing Too Many Games. (18:35)
10. How the Market Could Change in the Next Five Years. (20:30)
Track List created with http://www.vinjavideo.com.
https://siliconangle.com/2015/10/15/expanding-gaming-to-emotional-realities-with-giant-spacekat-ghc15/
--- ---
Expanding gaming to emotional realities with Giant Spacekat | #GHC15
by Gabriel Pesek | Oct 15, 2015
Among the companies with a focus on cloud computing, enterprise coding and providing earlier access to computer science classes at the Grace Hopper Celebration of Women in Computing (GHC), there are also representatives of technology’s entertainment side.
Brianna Wu, head of development for game developer Giant Spacekat, met with Jeff Frick, cohost of theCUBE, from the SiliconANGLE Media team, to discuss the future of gaming, the integration of virtual reality (VR) and augmented reality (AR), improving interfaces and bringing more interpersonal relations to gaming.
Game accessibility
“One of the most exciting things about being here at Grace Hopper is how excited women are to be making games,” Wu said, citing figures of the rising number of women interested in videogame, and pointing to the simplicity of iPhone and other mobile gaming as an easy access point. However, as happy as Wu was to have a growing female audience shaping the demographics, she felt that there was still significant room for growth on the storytelling side of games.
“Our industry’s really failing at giving women role models,” she noted, and while examples such as the revamping of Tomb Raider‘s Lara Croft character show a slow improvement on this front, there still seems to be a disconnect between audiences and their game providers. “The game industry doesn’t really understand just how many women are lining up to have ourselves represented in games” Wu said.
Agency in a story
Aside from narrative improvement, Wu was also eager to address the hardware side of gaming, with an emphasis on the incorporation of virtual reality and augmented reality via devices such as the Oculus Rift. “[AR] is going to be part of how we interact with computers in the future,” Wu stated. “I think the problem we’ve really got to figure out is interface.”
Touching on the nausea-inducing effect of AR games in which the user moves around, produced by conflicting data from the eyes and inner ear, she moved back to addressing content. “For me, the next frontier [in gaming] is emotional interaction,” she said.
@theCUBE
#GHC15